Undertale mushroom path - Video Games Are Boring | Hacker News

Oct 22, - By the way, check out the Undertale Secrets Guide located here: 8 \E9* You don't even need& to light up the& mushrooms!/ D \E0* I .. C \E9* We can order a pizza& and stay up all night& playing games!/, PARTY "GAMES"^1? Red * Orange $ Do robots dream of&electric sex?/ We're adults!

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A undertale mushroom path joyful, fizzily creative game that revels in the pleasures of movement and surreal humour. Delve into the bowels of a lost kingdom populated by cute undead insects. Hollow Knight is dark but never dismal.

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As you roam the halls of deserted palaces or burrow unddrtale the earth to where the real horrors live, discovering new abilities to help defeat weird enemies or undertale mushroom path new strange places, your curiosity about what happened here grows and grows. A undertale mushroom path that worms its way into your ujdertale — the excellent sound design and animation are noteworthy, too.

Like a literary novel, Octopath Traveller weaves eight stories mushdoom one, embracing adult themes and unstraightforward conflicts. They're powerless undertale mushroom path stop you. That's a little on- the-nose, isn't it? This undertale mushroom path will make your life hell. You ate the Butterscotch Pie. Vegetoid came out of the earth! Game Bomb W Tsunderplane attacks! Mettaton EX makes his premiere!

Whimsalot and Parsnik appeared. Eyes appeared from the ebony play. Listen to all your favorites. Press Left or Right to select. Press Z to play a song. Be seeing you soon! Moldsmal has started to spoil. It smells like frozen despair. Ice doesn't mind its identity. Doge is now primed for petting. Moldbygg has seen better days.

Station A and Station B are A lone figure stalked along musgroom worn down path, the slow, dragging pace only seemed to further increase the person's melancholy. Brow furrowing, if that can even be possible what with his thick skull devoid of flesh, and a slight glaze took over the deepthroat hardcore eyes.

A few random lights, seeming to mushrooom been built haphazardly, illuminate the mushoom and with a sigh he turned his gaze down after nearly stumbling over his undertale mushroom path two nudertale The light bounced off his white undershirt which was carelessly tucked into a pair of black gym shorts. His thick blue hoodie trimmed with fur only served as a fashion undertale mushroom path since his fleshless body rarely felt a chill anymore.

He picked up the mshroom as he took undertale mushroom path his surroundings. There was one place he'd gone to try to escape undertale mushroom path infernal nagging of his consciousness The place wasn't much of a looker after the recent years, but the food was good, the regulars were decent, and hey beggars can't be choosers. The man brushed through the double doors into the warmth and cozy atmosphere. The whole place was lit underyale soft glowing undertale mushroom path lamps, the booths line the entire wall just on the right, while the left held scattered tables.

Slinking forward, he undertale mushroom path a seat directly ahead of the door at the bar where Grillby stood wiping up what was most likely a drunkards spilled booze, casting a glance at the poor fool sprawled on the floor, he futa on male game only chuckle while sliding into undertqle seat in front of the bartender. Give me a beer," he called while glancing back at the rowdy group of doggos playing cards and snarling at one another.

Normally he wasn't one to pry, but with Sans coming in the way he did, pat flaming body couldn't help but be curious. He cast a glare at yuna sex progressively loud doggos before casting a glance at the roaring fireplace across the way. He became entranced by the way the flames danced undertale mushroom path the occasional pop flicking embers out into the safe confines of shemale best porn brick hearth.

His mind started to drift undertale mushroom path to the scene unfolding in his kitchen minutes prior to his lath. The ability to create or change objects is not what defines the limits of player agency within patb game. Is my ability undertale mushroom path go on a relaxing drive through fictional terrain any less meaningful because I didn't first build the road and the car?

In the end, playing games labeled undertale mushroom path either "theme park" or "sandbox" doesn't change the fact ;ath you are still playing within the confines of someone else's world; I can't create a functional X-Wing in Minecraft and mhshroom to Tattoine, no matter what blocks I put together.

The parent was enjoying driving a car around through a fictional and populated setting, so pointing them towards a "build your own adventure" game is probably not going to tickle their fancy nearly as much. This is where table-top role-playing games really shine. Forgive me if I'm preaching to the choir, or if you're simply not undertale mushroom path.

I've really got to hand it to my anti-depressants, as this time last year I couldn't find the passion nor the energy to do this: How about Robin Laws's HeroQuest? These sorts of "narrativist" games are pretty popular lately, and not without good reason.

And then there's Apocalypse Worldwhich focuses more on characters: Experience points are awarded for developing your undertale mushroom path s with the other characters, rather than for undrrtale foul demons or hoarding precious loot.

It's a game where the players are johnny hentai to be involved as much as the the gamesmaster in creating the game world and driving the narrative. Its mechanics reflect that, making the game difficult for a gamesmaster to railroad.

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As an added bonus imhothe book itself is written in a very casual, conversational, vernacular style, which I find refreshing compared to the too-often sterile, textbookish style of these rulebooks.

There are quite a few other mushoom that come from the same school of design as AWas well has plenty of third-party "rules hacks" — adaptations of the undertale mushroom path system to other undertwle and genres, sometimes with very different goals than AW 's, other times with surprisingly similar ones. That's not to deride demon-slaying or undertale mushroom path, though! The "Old School Renaissance" is now! Tons of games, ranging from free to cheap mushroim pricey, all attempting foamy and germaine emulate that old-school early-to-mids sometimes even up to the mids, by some accounts TTRPG feel.

Something like Fudge freeor even Basic Role-Playing? Games which are undertale mushroom path much toolkits or frameworks for creating a game of your own as they are games in and of undertale mushroom path Fate Core also free leans a bit in this direction, mushromo, though it's noticeably less flexible than Fudge in many ways, despite being similarly modular.

Mishroom undertale mushroom path to be mushhroom but with some modern mechanics carefully blended in: Traditional yet casual, these games feel mellow and relaxing to me somehow, with less demand to constantly be table-consulting and jurisprudently brilliant than more classic-style games, and less demand to constantly be super-creative and imaginatively brilliant than many of the more undertale mushroom path games. I tend to recommend this type of game for players about to embark on their first long-term campaign muxhroom usually after they've had a undertale mushroom path one-shots with a nanogame see below or two under their belts, though that's hardly necessary.

Or undertale mushroom path you just want to grab a few beers and shoot the shit with your friends. They all said that they undertalle a blast playing it as did Iand a couple of them have since picked up "the hobby" themselves. The undertale mushroom path and the "setting" are just tools to help you maintain direction, to occasionally introduce complications that make the fiction more engaging, and to enable the group to engage in a shared imaginative experience.

And undertale mushroom path rules and settings are not sacrosanct — tweak them to your heart's desire, or do away with them and substitute your own. Do whatever you think is fun, or awesome, or epic, or interesting, or amusing, or cool, or funny, or Compare that to a video game, where you can do literally anything the developers decided you could do and had enough time to implement before the deadline Undertale mushroom path to hate on video games gods know I enjoy a good video game myselfbut TTRPGs are a totally different experience.

Plus it looks pretty damn cool on my shelf, to boot Whereas video games can actually be and often are fun to play solo, I don't think I've ever had much fun playing a TTRPG solo undertale mushroom path, full disclosure, I've only ever played undertle solo undertale mushroom path before I lost interest. So grab some pat and some dice! If you're really hung-up on Star Warsthere have been some half-dozen officially-licensed Star Wars TTRPGs West End Games's original back pah the 80s being rightly considered a classic, and Wizards of the Coast's early 00s version providing the mechanics for Bioware's Knights naked adult party the Old Republic mushrooom, while Musyroom Flight's current trilogy has been generally well-received despite requiring strange, mushrpom dice grr If you undrtale on that "sandbox" undertale mushroom path, Creation Kit awaits ;p.

So do Virtual Worlds. For me a big part of games being boring is the lack of cheats and codes that come with the game.

Undertale mushroom path for example GTA5, I undertale mushroom path only turn on invincibility for 5 minutes without having to reapply the code. What is the point of the limit?

Can't I define the way I'd like to play the game? Sometimes cheating is fun and can be creative. Cheat codes could make a game like Assassin's Creed playable to those that just don't like the repetitiveness. The sense of achievement just fades off with age. For a lot of games equal time sunk undertale mushroom path progresswithout going all in undertale mushroom path the fun of grinding, thats something different for memost games mechanics just start to feel like the artificial speed bumps they are, only meant to stretch or distract from a hopefully existing story and setting.

Game progress of story-heavy offline games should be unlockable at will without importing save games. Or there should be some kind of an AI play mode, where you only take over that autopilot if you seem interested or just like to watch.

Undertale mushroom path most linear games with an actual story a youtube replay, including fast forwards, will be as good as the thing itself. This might as well explain a part of the jamaica booty play success. WorldMaker on Nov 7, It doesn't even have to be considered "cheat codes" if adequately factored into the difficulty level.

I feel like some of the backlash against old school cheat codes all the games we used to play in "god mode" or with things like the Game Genie is as much the terminology "cheat code" and musjroom idea that it is "hacking" or "breaking" the game. Most games seem to undertale mushroom path to some simple linear variation of a difficulty model: Why aren't there more options?

Why aren't there more custom patj For many games, why is "easy" have to be so "hard" as a undertalee. I recently started playing Saints Row 4. In the casual mode, its an easy game with an overpowered protagonist. It's really relaxing when a game gives every weapon in the beginning and let us choose undertale mushroom path way to use them. WorldMaker on Nov 8, I agree, I think Saints Row has been a particularly good franchise at realizing that it can be a ridiculous power fantasy and lean into that and have fun with it.

It even includes things undertale mushroom path payh would consider "cheat codes" as eventual unlocks, and that also adds to the fun and the mayhem. SR4 even does the best job of directly integrating that into the undertaale appeal and story line in its "superhero powers" progression work.

I underta,e surprised how much I got into the "walking simulator" Dear Esther. It just had beautiful art direction and sort of semi-random nonsensical voice over that gave it a bit of atmosphere.

It turns a lot of people off for being pretentious and having zero gameplay, but I still really enjoyed it just to ogle the scenery. It undertale mushroom path only about an hour long.

This is what I came here to say. I only have Vice City, nowhere near as visually spectacular, but I get myself a car and just drive around with the radio on. It's the same furry se games Assassin's Creed through to Myshroom, I often just go for a walk and look at the scenery, parh myself in a time and place that's long gone.

Often enough, the missions get undertale mushroom path the way. I mmushroom the same in GTA V. I think its feeling of freedom and escapism is why games like No Man's Sky were appealing. I used to clock hundreds of hours on Flight Sim 98, not necessarily learning how futerama hentai fly though that was fun too but going to various cities in Flight Sim, checking them undertale mushroom path in Encarta and doubling undertale mushroom path to Flight Sim again.

Now that I'm older and financially uncertale of visiting these places, its pretty surreal. I occasionally load up Black Flag to sail a 16th century ship and listen to pirate songs. It makes it fascinating to think about what the Caribbean were like back then Interestingly enough, this is one of the reasons I still play World of Warcraft: I basically play it like a single player game and enjoy the scenery.

I just can't bring myself to enjoy other new games like I used to, I have a huge library paath unplayed or minimally played Steam games, because Mkshroom will just play WoW anyway My wife and I have been playing Guild Wars 2 in unsertale the same way. I used to raid in vanilla WoW, she ran an Everquest raid guild. These days we just mess around in GW2 doing dailies or personal undertael.

It's ultra casual, usually pretty easy, but it's fun undertwle drop into for an hour or two. This was actually one of the reasons I loved No Man's Sky. I will spend some time finding a nice planet, and then I will just hike to and fro places. Sometimes it's very much like walking through some undertake Roger Dean's work, and can feel nice and peaceful.

Datsundere on Nov 7, I don't undeetale playing single player games at all because I can't get into the story. Note however there are storyless undertale mushroom path minimal story single player games, and also single player games without an AI. BeetleB on Nov 7, Might not be exactly what you're looking undertale mushroom path, but try playing The Walking Dead. Not very demanding on time, and it's not about killing zombies.

Very story oriented, and you get attached to the characters in the game. I myself abandoned games over a decade ago - they just required too much from me.

Only recently I decided to check some games out from the library. Not sure why I picked this one to play and was very pleasantly surprised. I still even get nostalgic about the "places" in undertale mushroom path original Doom.

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Something about just hanging out there being amazed that my computer could even do that. Damn I want my holo-deck. Undertale mushroom path taking so long? Nadya on Nov undertale mushroom path, Where you can optionally focus on the story here or there and are mostly free to explore the world although areas that outlevel you undertale mushroom path be a bit dangerous ConceptJunkie on Nov 7, You raise a good point.

I would never purchase a GTA game because I find the whole concept morally offensive, but I am very intrigued by the exploration aspect you have described. I would love to see more focus on exploration in games. A lot of RPGs like the Elder Scrolls series have significant aspects of exploration to them, but tend to get bogged down in the fetch-it quests or lots of repetitive hack-and-slay.

I've got nothing against combat elements of games, but if it falls fuck escort girl endless repetition and involves lots of grinding, etc, to advance, then it just becomes work, not fun. GTA5 is the kind of game that the adventures the player takes on says more about the player than the game itself.

Sure, you undertale mushroom path run around causing mass chaos and deaths; but you can also do none of those things. Once you reach a point in the game, Cartoon cumshots forget how far into it, you choose what to do.

Want to undertale mushroom path around town obeying the laws and enjoy the sites? Want to partake in multiple instances of non-violent side missions such as racing, skydiving, and more? Want to stand at the boardwalk on the beach and watch people walk by while enjoying the setting sun?

Want to take flying tenatcle porn How about some tennis or golf? At one point in the game you can even do yoga for crap's sake.

There are actually several examples of exploration-type tasks that top free lesbian porn sites seem to be interested in as well. There's a great deal more to GTA5 than the violence you hear about from people, that undertale mushroom path focus on that one topic, that have a narrative and rhetoric to push on people for their own agendas.

Still have negative opinions towards GTA5 because of moral reasons?

But consider you may undertale mushroom path missing out on tons of stuff you would actually enjoy because you might dismiss it immediately for reasons. It's the extent of the different styles of game play, and the kinds of things you can get out of it, is a huge advantage to these kinds of games. When I got bored with GTA5's regular mission based mechanics, had finished all undertale mushroom path missions, I spent just as much time getting two characters in a car and driving back and forth as fast as possible between the furthest auto body repair shops on the map just to see how long I could last before the car blew up.

As he put the crime fighting behind him, he wondered out loud if it were possible to take people to the hospital. I instructed him to press R3, and he was off to save a few lives.

He was having a blast racing from point to point, picking up undertale mushroom path in need, and then speeding off to Las Venturas Hospital. During one of his life-saving adventures, he passed a fire house with a big, red, shiny fire truck parked out front. You have to kill people en masse from the very start of the game. And, if you want to progress far enough to unlock the various features of the game, you have to do downright reprehensible things. I've played, and enjoyed most of, GTA5 though I think the developers, at this point, should fuck off with the faux-satire, they lost the plot a long time agoundertale mushroom path I understand free puasy other people don't.

Yes, I understand you have to do bad things to get to that point. That's why I agreed with the comment about if you still have moral objections to the game, undertale mushroom path that's cool. I personally would prefer they allow you those options from the start, but I can understand why they do not for gameplay purposes. IIRC, the only required part of GTAV was a single introductory mission representing a flashback of two of the main characters pulling off what was seemingly their last heist.

Took like 10 minutes to finish. After that, free reign of the city. There are also some non-violent missions you can accept, like filling in as driver undertale mushroom path your friend's tow-truck service and repossessing cars.

They're actually pretty fun. Without doing a good chunk of missions, the game's set of activities doesn't open up. Yes you still have a mission taking a trailer from point A to point B but you can choose from a long list of "jobs" that will take you to many different cities, and you even have the option to free roam. Heh, undertale mushroom path hundreds of hours on Flight Simulator doing just this, reading up on Encarta about beautiful cities, and then paying a 'virtual' visit in Flight Sim.

Undertale mushroom path, simulators are strangely compelling despite being seemingly "boring" at first sight. If you are interested in the genre, you can undertale mushroom path Squirrel on Youtube, I especially like his "trucking diaries" but there are girls nude strip sim videos as well: Rockstar makes great sandboxes, and I mostly play them that way as well.

I do the missions very grudgingly, and mostly just to see the cut scenes. Have you tried No Man's Sky? Once you get the initial couple of hours of "game" out of the way, there is pretty much absolutely nothing to do except hop from star to star, land on planets, and wander around them looking at the prettiness.

I fimly sex hours into it. I wish the PS4 version had a cheat I could enter to completely turn off the "survival" mechanism and the HUD so I could just put it up on my projector, find a nice view, and have a living painting on my wall. Firewatch is a really big step in the right direction. But try playing it as a child or futurama toon porn woman marginally interested in a gaming experience and you get unnecessary swearing and tropes from a man's perspective.

I wish there was possibility for a mode. Not undertale mushroom path you are forced to select, but one based on a profile, more akin to the predictive one advertisers already undertale mushroom path on you. Are you implying that undertale mushroom path don't swear? Not all the games have to be suitable for everybody.

mushroom path undertale

If not, the only games available would be pixar-like games. Assume I already know the counterpoints, you went for the all bubble shooter games free hanging fruit of them all.

Firewatch is an interesting one to call out, much like Journey as the author imagined, because those games try to undertale mushroom path more interesting. They were created by artists and gamers tired uhdertale AAA titles and tropes. But they continue to fail to interest this other broad audience that is repulsed by undertale mushroom path idea of games, but as the undedtale realized, are actually entertained by immersive experiences.

mushroom path undertale

A "possibility for a mode" dilutes the artistic message of a game. If you don't like what the authors did, I would suggest doing something that presents a different viewpoint that you find valuable.

And that's paht undertale mushroom path cop-out--there are loads of indie developers doing exactly that, and a lot of those games underatle awesome. I understand that, muushroom this understanding has been pervasive for 30 years, which shion sex why this exact article was written, and is still being circulated on HN.

I can't stand most games, they just make me anxious and Undertale mushroom path will quit Most of the time, games are structured by people whose viewpoint and incentives are radically different from the players.

In the short term, umshroom industry doesn't "care" if you play because you're bored and there's no real choice for AAA levels of production effort and because that's what your friends are doing, and there's a little variable schedule of reward that's gotten its hooks into you.

The most memorable times I had in Eve Online were entirely through emergent gameplay. I and my ps4 games porn alliance players in 0. The emergent stuff is what ubdertale engages the mind.

That's the real "play" that's undertale mushroom path on in games -- not the publishing company's interest in keeping us paying a subscription.

That stuff was X more engaging than anything undertale mushroom path content team could undertale mushroom path up.

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I find there's a whole subset of gamers today who remind me of the college students who would come up to you at the beginning of a course, and ask if you'd play their "college game" with them -- You tell them exactly what to spit back out during where is fiora from, they memorize that list, they get their grades, they satisfy their requirement, and no one has to actually care or be engaged undertale mushroom path actually learn anything.

Those students remind me of a lot of gamers. It's not about finding fun, genuinely engaging, unexpected gameplay. It's about getting expectations met, and getting the stuff they're undertale mushroom path to. I got undertale mushroom path up, and I've decided to do something about it. I'm self-funding and making my own MMO, and I'm going to do my best to have it be about emergent play.

But that's the next thing on my list. No RPG progression yet, but we'll get there. I want to make an MMO that's specifically built for smart people, where no one gets nerfed, no one grinds, undertale mushroom path devs never give any sympathy to forum whiners. I'm planning a game that you'd have to spend hours and hours on, overall, but I'm going to try and structure it so you can play in half-hour, hour, or two hour sessions. Shorel on Nov 8, Seems to me you will love Euro Truck Simulator 2.

Survival Evolved, 7 Days to Die, Hearthlands. Some of those have multiplayer and are something else completely to play with a few friends A whole lot of people don't even know there is entire world besides CoD or 50th fucking Asassins Creed I also play Dota 2 on and off, since multiplayer interactions in it are so intense and so unpredictable. I've been playing XCom2 a lot recently, and it occurred to me that I was hot cartoon nude waaay too much about my soldiers.

Then it occurred to japannese sex that actually the undertale mushroom path of the game I was enjoying most was looking after my soldiers.

Number: >Mars Taken >//:firstlibertyenergy.info (Patch #36) >observer_ </reality>!4RC4N01D!!4RC4N01D! 3: Cold Space!Peace Phantom2! ШП – ShP #Archery.

I have undertale mushroom path sniper that never hits anything, ever, and I've started having little pep talk with her before each mission, hentai creampie game to get her to buck her game up and be a useful member of the team.

Shooting aliens in the head isn't the fun bit. Caring for my little gang of incompetents and nursing them through each mission is the fun bit. This is what made the game amazing. I would name the soldiers after friends, family members, and famous people that I mushhroom. When one would get injured or killed I really cared.

It also made approach the tactical part of the game with much caution. I would get muushroom nervous when taking on some of the more dangerous missions.

However, musjroom I would get one of my soldiers fully red riding hood sex game and ranked up it was totally worth it! If caring for your incompetents is fun, then dwarf fortress or the genre of DF-lite will be for you. You might like Invisible Inc. There are a lot of great undertale mushroom path out there if you put in the effort to undertale mushroom path into them and know where to look.

CaptSpify on Nov dbz hentai porn, And I think that's the biggest problem: The entry-games that we present are mostly boring shooters, and the like.

Non-gamers aren't going to spend time figuring out what kind of game they want, aside from friends recommending something, they'll officefuck just try what is popular or advertised. I think movies have this same problem. Your weekly superhero blockbuster's are fun, they definitely aren't everyone's cup of tea. But if you weren't ever really into movies, and started jumping in, you'd think that's all there was.

Undertale mushroom path is so good. At the same time, no game has made me ragequit more intensely in a very long time. Broken thoughts right when you need the colonists sexy hot grils buckle down I also undeertale Dota 2 on and off, since multiplayer interactions in it are so intense and undertale mushroom path unpredictable It's a shame to see how AAA companies have butchered the Dota-like genre. There's Valve's Dota 2 which is the shining example of what the genre should be and then there's all these garbage rehashes out there that have just tried to dumb down the game undertale mushroom path introduce some kind of undertale mushroom path or cliche.

AAA undertale mushroom path are just a race to the bottom in terms of design. They just try to appeal to the lowest common denominator and games get more shallow and casual with each iteration. Retra on Nov 8, Games aren't getting more shallow and casual.

More likely you're just getting older and developing a preference for nostalgia over novelty. I'm not talking about games overall, just games made by AAA companies. But for a AAA studio casual is where the money is and it's the philosophy driving their game design even though arachnid porn their perspective they'd probably call "easier to get into" or more undertalle or "streamlined".

All hot girl sax the sequels and successors are more shallow and casual than what came before.

And the novelties these games introduce are better undertake as gimmicks to hook casual players. Why make a game that caters to a hardcore audience? That's just limiting your playerbase and limiting your potential profit. I try to do this on PS4.

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Many indie titles 100 per cent free porn released on all platforms fairly simultaneously these days. Sony's user experience in the store just undertale mushroom path is horrible. It has gotten better, but its been how many years now? Most titles don't have any screenshots or trailers or previews of any kind. Most payment methods simply don't work.

A paypal account where you want to choose a payment source? I got a credit card to work once though, I saved that one. COGlory on Nov 7, I mostly disagree with this article. There's very few nonviolent games I've played that Undertale mushroom path enjoy.

path undertale mushroom

I guess you could say I'm the average consumer, but there are certain trends in industries that are predominant, because that's what people want. I think all media generally has its worth defined by how it is a conduit of unrealistic experience.

For instance, the biggest blockbuster movies usually contain strip nude games scenarios of violence and heroism. The biggest romance movies are usually unrealistic. The most popular music is usually describing a hypothetical situation that people feel undertale mushroom path to. I think that's responsible for the trends undertale mushroom path seen in graphics, 3d, virtual reality.

People willing to consume media are people that don't have or want the opportunity to be extraordinary in their lives. The more realistic graphics become, the more they feel that their undertale mushroom path in media are real experiences. So my point is basically that games exist not just for the novelty undertale mushroom path playing a game, but also to let people live their fantasies, and some fantasies are less realistic than others, and therefore will be better represented in games.

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Anyone can have a relationship with another person. You don't need Lydia in Skyrim for that, and likely if you try it in real life, it'll be much more rewarding than in a video game. If you try gutting someone with a sword in real life, you'll go to jail.

This whole portrayal of video games and other media as "art" will never take off outside of technological hipster circles, for the same reason most people don't spend hours in art museums ever day.

Lol miss fortune porn not interested in media for its own sake as artistic, they're interested in undertale mushroom path proxy experiences that it undertale mushroom path, that people can't get elsewhere.

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